| Item Use Script |
1 .@g
2 =
3 getenchantgrade();
4 .@r
5 =
6 getrefine();
7 bonus2
8 bSkillAtk,"NW_MIDNIGHT_FALLEN",20+5*(.@r/3);
9 bonus
10 bAtkRate,(.@r/3);
11 bonus
12 bBaseAtk,25*(.@r/3);
13 if
14 (.@r
15 =7)
16 {
17 bonus2
18 bSkillAtk,"NW_MIDNIGHT_FALLEN",15;
19 if
20 (.@r
21 =9)
22 {
23 bonus
24 bNonCritAtkRate,15;
25 bonus
26 bPAtk,7;
27 if
28 (.@r
29 =12)
30 {
31 bonus2
32 bSkillAtk,"NW_MIDNIGHT_FALLEN",15;
33 if
34 (.@g
35 =ENCHANTGRADE_A)
36 {
37 if
38 (getskilllv("NW_WILD_FIRE")
39 =5)
40 {
41 autobonus3
42 "{
43 .@r
44 =
45 getrefine();
46 bonus
47 bNonCritAtkRate,15;
48 bonus4
49 bAutoSpellOnSkill,\"NW_SPIRAL_SHOOTING\",\"NW_WILD_FIRE\",5,1000;
50 bonus2
51 bSkillAtk,\"NW_SPIRAL_SHOOTING\",5*.@r;
52 bonus2
53 bSkillAtk,\"NW_WILD_FIRE\",5*.@r;
54 }",1000,150000,"NW_HIDDEN_CARD";
55 }
56 }
57 }
58 }
59 }
60 if
61 (.@g
62 =ENCHANTGRADE_D)
63 {
64 bonus
65 bVariableCastrate,-10;
66 if
67 (.@g
68 =ENCHANTGRADE_C)
69 {
70 bonus
71 bNonCritAtkRate,10;
72 bonus
73 bLongAtkRate,15;
74 if
75 (.@g
76 =ENCHANTGRADE_B)
77 {
78 bonus
79 bVariableCastrate,-5;
80 bonus2
81 bSkillAtk,"NW_MIDNIGHT_FALLEN",10;
82 if
83 (.@g
84 =ENCHANTGRADE_A)
85 {
86 bonus
87 bPAtk,15;
88 if
89 (.@r
90 =12)
91 {
92 bonus2
93 bSkillCooldown,"NW_MIDNIGHT_FALLEN",-200;
94 }
95 }
96 }
97 }
98 } |