| Item Use Script |
1 .@g
2 =
3 getenchantgrade();
4 .@r
5 =
6 getrefine();
7 bonus
8 bUnbreakableWeapon;
9 bonus2
10 bSkillAtk,"AG_SOUL_VC_STRIKE",15+4*(.@r/2);
11 bonus2
12 bSkillAtk,"AG_MYSTERY_ILLUSION",15+4*(.@r/2);
13 bonus
14 bMatkRate,(.@r/2);
15 bonus
16 bMatk,20*(.@r/2);
17 if
18 (.@r
19 =7)
20 {
21 bonus2
22 bMagicAtkEle,Ele_Ghost,10;
23 bonus2
24 bMagicAtkEle,Ele_Dark,10;
25 bonus2
26 bSkillAtk,"AG_MYSTERY_ILLUSION",15;
27 if
28 (.@r
29 =9)
30 {
31 bonus
32 bSMatk,7;
33 bonus2
34 bSkillAtk,"AG_SOUL_VC_STRIKE",15;
35 if
36 (.@r
37 =12)
38 {
39 bonus2
40 bSkillAtk,"AG_SOUL_VC_STRIKE",10;
41 }
42 }
43 }
44 if
45 (.@g
46 =ENCHANTGRADE_D)
47 {
48 bonus2
49 bMagicAtkEle,Ele_Ghost,10;
50 bonus2
51 bMagicAtkEle,Ele_Dark,10;
52 bonus
53 bSMatk,7;
54 if
55 (.@g
56 =ENCHANTGRADE_C)
57 {
58 bonus
59 bSpl,7;
60 bonus2
61 bSkillAtk,"AG_SOUL_VC_STRIKE",15;
62 if
63 (.@g
64 =ENCHANTGRADE_B)
65 {
66 bonus2
67 bMagicAtkEle,Ele_Ghost,10;
68 bonus2
69 bMagicAtkEle,Ele_Dark,10;
70 if
71 (.@g
72 =ENCHANTGRADE_A)
73 {
74 bonus
75 bSMatk,15;
76 if
77 (.@r
78 =12)
79 {
80 bonus2
81 bSkillCooldown,"AG_SOUL_VC_STRIKE",-200;
82 bonus2
83 bSkillAtk,"AG_MYSTERY_ILLUSION",15;
84 bonus2
85 bSkillCooldown,"WL_TELEKINESIS_INTENSE",-30000;
86 }
87 }
88 }
89 }
90 } |