| Item Use Script |
1 .@g
2 =
3 getenchantgrade();
4 .@r
5 =
6 getrefine();
7 bonus
8 bUnbreakableWeapon;
9 bonus
10 bSMatk,5;
11 bonus2
12 bSkillAtk,"SOA_TALISMAN_OF_BLUE_DRAGON",5+5*(.@r/3);
13 bonus2
14 bSkillAtk,"SOA_TALISMAN_OF_RED_PHOENIX",5+5*(.@r/3);
15 bonus
16 bMatkRate,(.@r/2);
17 bonus
18 bMatk,25*(.@r/2);
19 if
20 (.@r
21 =9)
22 {
23 bonus2
24 bMagicAtkEle,Ele_Holy,15;
25 bonus2
26 bMagicAtkEle,Ele_Fire,15;
27 bonus2
28 bMagicAtkEle,Ele_Neutral,15;
29 bonus2
30 bMagicAtkEle,Ele_Earth,15;
31 bonus2
32 bMagicAtkEle,Ele_Water,15;
33 bonus2
34 bMagicAtkEle,Ele_Wind,15;
35 bonus2
36 bMagicAtkEle,Ele_Ghost,15;
37 bonus2
38 bMagicAtkEle,Ele_Dark,15;
39 bonus
40 bSMatk,7;
41 if
42 (.@r
43 =11)
44 {
45 bonus2
46 bSkillAtk,"SOA_TALISMAN_OF_BLUE_DRAGON",15;
47 bonus2
48 bSkillAtk,"SOA_TALISMAN_OF_RED_PHOENIX",15;
49 if
50 (.@r
51 =12)
52 {
53 bonus2
54 bSkillAtk,"SOA_TALISMAN_OF_BLUE_DRAGON",20;
55 bonus2
56 bSkillAtk,"SOA_TALISMAN_OF_RED_PHOENIX",20;
57 bonus2
58 bSkillAtk,"SOA_TALISMAN_OF_WHITE_TIGER",25;
59 bonus2
60 bSkillAtk,"SOA_TALISMAN_OF_BLACK_TORTOISE",25;
61 }
62 }
63 }
64 if
65 (.@g
66 =ENCHANTGRADE_D)
67 {
68 bonus2
69 bMagicAtkEle,Ele_Holy,10;
70 bonus2
71 bMagicAtkEle,Ele_Fire,10;
72 bonus2
73 bMagicAtkEle,Ele_Neutral,10;
74 bonus2
75 bMagicAtkEle,Ele_Earth,10;
76 bonus2
77 bMagicAtkEle,Ele_Water,10;
78 bonus2
79 bMagicAtkEle,Ele_Wind,10;
80 bonus2
81 bMagicAtkEle,Ele_Ghost,10;
82 bonus2
83 bMagicAtkEle,Ele_Dark,10;
84 bonus
85 bSMatk,7;
86 if
87 (.@g
88 =ENCHANTGRADE_C)
89 {
90 bonus2
91 bSkillAtk,"SOA_TALISMAN_OF_BLUE_DRAGON",15;
92 bonus2
93 bSkillAtk,"SOA_TALISMAN_OF_RED_PHOENIX",15;
94 if
95 (.@g
96 =ENCHANTGRADE_B)
97 {
98 bonus2
99 bMagicAtkEle,Ele_Holy,10;
100 bonus2
101 bMagicAtkEle,Ele_Fire,10;
102 bonus2
103 bMagicAtkEle,Ele_Neutral,10;
104 bonus2
105 bMagicAtkEle,Ele_Earth,10;
106 bonus2
107 bMagicAtkEle,Ele_Water,10;
108 bonus2
109 bMagicAtkEle,Ele_Wind,10;
110 bonus2
111 bMagicAtkEle,Ele_Ghost,10;
112 bonus2
113 bMagicAtkEle,Ele_Dark,10;
114 if
115 (.@g
116 =ENCHANTGRADE_A)
117 {
118 bonus
119 bSMatk,3*(.@r/2);
120 }
121 }
122 }
123 } |