| Item Use Script |
1 .@g
2 =
3 getenchantgrade();
4 .@r
5 =
6 getrefine();
7 bonus
8 bUnbreakableWeapon;
9 bonus
10 bSMatk,5;
11 bonus2
12 bSkillAtk,"AG_CRIMSON_ARROW",5+5*(.@r/3);
13 bonus2
14 bSkillAtk,"AG_CRIMSON_ARROW_ATK",5+5*(.@r/3);
15 bonus2
16 bSkillAtk,"AG_ROCK_DOWN",5+5*(.@r/3);
17 bonus
18 bMatkRate,(.@r/2);
19 bonus
20 bMatk,25*(.@r/2);
21 if
22 (.@r
23 =9)
24 {
25 bonus2
26 bMagicAtkEle,Ele_Fire,15;
27 bonus2
28 bMagicAtkEle,Ele_Earth,15;
29 bonus
30 bSMatk,7;
31 if
32 (.@r
33 =11)
34 {
35 bonus2
36 bSkillAtk,"AG_CRIMSON_ARROW",15;
37 bonus2
38 bSkillAtk,"AG_CRIMSON_ARROW_ATK",15;
39 bonus2
40 bSkillAtk,"AG_ROCK_DOWN",15;
41 if
42 (.@r
43 =12)
44 {
45 bonus2
46 bSkillAtk,"AG_CRIMSON_ARROW",20;
47 bonus2
48 bSkillAtk,"AG_CRIMSON_ARROW_ATK",20;
49 bonus2
50 bSkillAtk,"AG_ROCK_DOWN",20;
51 bonus2
52 bSkillAtk,"AG_VIOLENT_QUAKE",25;
53 bonus2
54 bSkillAtk,"AG_VIOLENT_QUAKE_ATK",25;
55 bonus2
56 bSkillAtk,"AG_ALL_BLOOM",25;
57 bonus2
58 bSkillAtk,"AG_ALL_BLOOM_ATK",25;
59 bonus2
60 bSkillAtk,"AG_ALL_BLOOM_ATK2",25;
61 }
62 }
63 }
64 if
65 (.@g
66 =ENCHANTGRADE_D)
67 {
68 bonus2
69 bMagicAtkEle,Ele_Fire,10;
70 bonus2
71 bMagicAtkEle,Ele_Earth,10;
72 bonus
73 bSMatk,7;
74 if
75 (.@g
76 =ENCHANTGRADE_C)
77 {
78 bonus2
79 bSkillAtk,"AG_CRIMSON_ARROW",15;
80 bonus2
81 bSkillAtk,"AG_CRIMSON_ARROW_ATK",15;
82 bonus2
83 bSkillAtk,"AG_ROCK_DOWN",15;
84 if
85 (.@g
86 =ENCHANTGRADE_B)
87 {
88 bonus2
89 bMagicAtkEle,Ele_Fire,10;
90 bonus2
91 bMagicAtkEle,Ele_Earth,10;
92 if
93 (.@g
94 =ENCHANTGRADE_A)
95 {
96 bonus
97 bSMatk,3*(.@r/2);
98 }
99 }
100 }
101 } |