| Item Use Script |
1 .@g
2 =
3 getenchantgrade();
4 .@r
5 =
6 getrefine();
7 bonus
8 bUnbreakableWeapon;
9 bonus2
10 bSkillAtk,"HN_DOUBLEBOWLINGBASH",20+5*(.@r/3);
11 bonus
12 bAtkRate,(.@r/3);
13 bonus
14 bBaseAtk,25*(.@r/3);
15 if
16 (.@r
17 =7)
18 {
19 bonus2
20 bSkillAtk,"HN_DOUBLEBOWLINGBASH",15;
21 if
22 (.@r
23 =9)
24 {
25 bonus
26 bNonCritAtkRate,15;
27 bonus
28 bPAtk,7;
29 }
30 }
31 if
32 (.@r
33 =12)
34 {
35 bonus2
36 bSkillAtk,"HN_DOUBLEBOWLINGBASH",20;
37 if
38 (.@g
39 =ENCHANTGRADE_A)
40 {
41 autobonus3
42 "{
43 .@r
44 =
45 getrefine();
46 bonus2
47 bSkillCooldown,\"HN_DOUBLEBOWLINGBASH\",-200;
48 bonus2
49 bAddEle,Ele_All,15;
50 bonus
51 bNonCritAtkRate,15;
52 bonus2
53 bSkillAtk,\"ABC_CHASING_BREAK\",7*.@r;
54 }",1000,150000,"MT_ENERGY_CANNONADE";
55 }
56 }
57 if
58 (.@g
59 =ENCHANTGRADE_D)
60 {
61 bonus
62 bShortAtkRate,10;
63 bonus
64 bPAtk,7;
65 if
66 (.@g
67 =ENCHANTGRADE_C)
68 {
69 bonus
70 bNonCritAtkRate,15;
71 if
72 (.@g
73 =ENCHANTGRADE_B)
74 {
75 bonus2
76 bSkillAtk,"HN_DOUBLEBOWLINGBASH",15;
77 if
78 (.@g
79 =ENCHANTGRADE_A)
80 {
81 skill
82 "ABC_CHASING_BREAK",5;
83 bonus
84 bDelayrate,-10;
85 }
86 }
87 }
88 } |