| Item Use Script |
1 .@g
2 =
3 getenchantgrade();
4 .@r
5 =
6 getrefine();
7 bonus
8 bPAtk,5;
9 bonus2
10 bSkillAtk,"TR_RHYTHMSHOOTING",5+5*(.@r/3);
11 bonus
12 bAtkRate,(.@r/2);
13 bonus
14 bBaseAtk,25*(.@r/2);
15 if
16 (.@r
17 =9)
18 {
19 bonus
20 bLongAtkRate,15;
21 bonus
22 bPAtk,7;
23 if
24 (.@r
25 =11)
26 {
27 bonus2
28 bSkillAtk,"TR_RHYTHMSHOOTING",15;
29 if
30 (.@r
31 =12)
32 {
33 bonus2
34 bSkillAtk,"TR_RHYTHMSHOOTING",20;
35 bonus2
36 bSkillAtk,"TR_ROSEBLOSSOM",25;
37 bonus2
38 bSkillAtk,"TR_ROSEBLOSSOM_ATK",25;
39 }
40 }
41 }
42 if
43 (.@g
44 =ENCHANTGRADE_D)
45 {
46 bonus
47 bLongAtkRate,10;
48 bonus
49 bPAtk,7;
50 if
51 (.@g
52 =ENCHANTGRADE_C)
53 {
54 bonus2
55 bSkillAtk,"TR_RHYTHMSHOOTING",10;
56 if
57 (.@g
58 =ENCHANTGRADE_B)
59 {
60 bonus
61 bNonCritAtkRate,15;
62 if
63 (.@g
64 =ENCHANTGRADE_A)
65 {
66 bonus
67 bPAtk,3*(.@r/2);
68 }
69 }
70 }
71 } |