| Item Use Script |
1 .@g
2 =
3 getenchantgrade();
4 .@r
5 =
6 getrefine();
7 bonus
8 bVariableCastrate,-5;
9 bonus2
10 bSkillAtk,"TR_RHYTHMICAL_WAVE",15+4*(.@r/2);
11 bonus
12 bMatkRate,(.@r/2);
13 bonus
14 bMatk,20*(.@r/2);
15 if
16 (.@r
17 =7)
18 {
19 bonus2
20 bMagicAtkEle,Ele_All,15;
21 bonus2
22 bSkillAtk,"TR_RHYTHMICAL_WAVE",10;
23 if
24 (.@r
25 =9)
26 {
27 bonus
28 bVariableCastrate,-5;
29 bonus
30 bSMatk,7;
31 }
32 }
33 if
34 (.@r
35 =12)
36 {
37 bonus2
38 bSkillAtk,"TR_RHYTHMICAL_WAVE",15;
39 if
40 (.@g
41 =ENCHANTGRADE_A)
42 {
43 autobonus3
44 "{
45 bonus2
46 bMagicAtkEle,Ele_All,15;
47 bonus2
48 bSkillAtk,\"TR_METALIC_FURY\",40;
49 bonus2
50 bIgnoreMResRaceRate,RC_All,15;
51 bonus2
52 bIgnoreMResRaceRate,RC_Player_Human,-15;
53 bonus2
54 bIgnoreMResRaceRate,RC_Player_Doram,-15;
55 }",1000,30000,"TR_SOUNDBLEND";
56 }
57 }
58 if
59 (.@g
60 =ENCHANTGRADE_D)
61 {
62 bonus2
63 bMagicAtkEle,Ele_All,10;
64 bonus
65 bSMatk,7;
66 if
67 (.@g
68 =ENCHANTGRADE_C)
69 {
70 bonus2
71 bSkillAtk,"TR_RHYTHMICAL_WAVE",15;
72 if
73 (.@g
74 =ENCHANTGRADE_B)
75 {
76 bonus2
77 bMagicAddEle,Ele_All,10;
78 if
79 (.@g
80 =ENCHANTGRADE_A)
81 {
82 bonus
83 bSMatk,15;
84 }
85 }
86 }
87 } |