| Item Use Script |
1 .@g
2 =
3 getenchantgrade();
4 .@r
5 =
6 getrefine();
7 bonus
8 bUnbreakableWeapon;
9 bonus
10 bSMatk,5;
11 bonus2
12 bSkillAtk,"SH_HYUN_ROK_SPIRIT_POWER",5+5*(.@r/3);
13 bonus
14 bMatkRate,(.@r/2);
15 bonus
16 bMatk,25*(.@r/2);
17 if
18 (.@r
19 =9)
20 {
21 bonus2
22 bMagicAtkEle,Ele_Holy,15;
23 bonus2
24 bMagicAtkEle,Ele_Fire,15;
25 bonus2
26 bMagicAtkEle,Ele_Neutral,15;
27 bonus2
28 bMagicAtkEle,Ele_Earth,15;
29 bonus2
30 bMagicAtkEle,Ele_Water,15;
31 bonus2
32 bMagicAtkEle,Ele_Wind,15;
33 bonus2
34 bMagicAtkEle,Ele_Dark,15;
35 bonus
36 bSMatk,7;
37 if
38 (.@r
39 =11)
40 {
41 bonus2
42 bSkillAtk,"SH_HYUN_ROK_SPIRIT_POWER",15;
43 if
44 (.@r
45 =12)
46 {
47 bonus2
48 bSkillAtk,"SH_HYUN_ROK_SPIRIT_POWER",20;
49 bonus2
50 bSkillAtk,"SH_HYUN_ROKS_BREEZE",25;
51 }
52 }
53 }
54 if
55 (.@g
56 =ENCHANTGRADE_D)
57 {
58 bonus2
59 bMagicAtkEle,Ele_Holy,10;
60 bonus2
61 bMagicAtkEle,Ele_Fire,10;
62 bonus2
63 bMagicAtkEle,Ele_Neutral,10;
64 bonus2
65 bMagicAtkEle,Ele_Earth,10;
66 bonus2
67 bMagicAtkEle,Ele_Water,10;
68 bonus2
69 bMagicAtkEle,Ele_Wind,10;
70 bonus2
71 bMagicAtkEle,Ele_Dark,10;
72 bonus
73 bSMatk,7;
74 if
75 (.@g
76 =ENCHANTGRADE_C)
77 {
78 bonus2
79 bSkillAtk,"SH_HYUN_ROK_SPIRIT_POWER",10;
80 if
81 (.@g
82 =ENCHANTGRADE_B)
83 {
84 bonus2
85 bMagicAtkEle,Ele_Holy,10;
86 bonus2
87 bMagicAtkEle,Ele_Fire,10;
88 bonus2
89 bMagicAtkEle,Ele_Neutral,10;
90 bonus2
91 bMagicAtkEle,Ele_Earth,10;
92 bonus2
93 bMagicAtkEle,Ele_Water,10;
94 bonus2
95 bMagicAtkEle,Ele_Wind,10;
96 bonus2
97 bMagicAtkEle,Ele_Dark,10;
98 if
99 (.@g
100 =ENCHANTGRADE_A)
101 {
102 bonus
103 bSMatk,3*(.@r/2);
104 }
105 }
106 }
107 } |