| Item Use Script |
1 .@g
2 =
3 getenchantgrade();
4 .@r
5 =
6 getrefine();
7 bonus
8 bUnbreakableWeapon;
9 bonus
10 bSMatk,5;
11 bonus2
12 bSkillAtk,"HN_JACK_FROST_NOVA",5+5*(.@r/3);
13 bonus
14 bMatkRate,(.@r/2);
15 bonus
16 bMatk,25*(.@r/2);
17 if
18 (.@r
19 =9)
20 {
21 bonus2
22 bMagicAtkEle,Ele_Wind,15;
23 bonus2
24 bMagicAtkEle,Ele_Water,15;
25 bonus
26 bSMatk,7;
27 if
28 (.@r
29 =11)
30 {
31 bonus2
32 bSkillAtk,"HN_JACK_FROST_NOVA",15;
33 if
34 (.@r
35 =12)
36 {
37 bonus2
38 bSkillAtk,"HN_JACK_FROST_NOVA",20;
39 bonus2
40 bSkillAtk,"HN_JUPITEL_THUNDER_STORM",25;
41 }
42 }
43 }
44 if
45 (.@g
46 =ENCHANTGRADE_D)
47 {
48 bonus2
49 bMagicAtkEle,Ele_Wind,10;
50 bonus2
51 bMagicAtkEle,Ele_Water,10;
52 bonus
53 bSMatk,7;
54 if
55 (.@g
56 =ENCHANTGRADE_C)
57 {
58 bonus2
59 bSkillAtk,"HN_JACK_FROST_NOVA",10;
60 if
61 (.@g
62 =ENCHANTGRADE_B)
63 {
64 bonus2
65 bMagicAtkEle,Ele_Wind,10;
66 bonus2
67 bMagicAtkEle,Ele_Water,10;
68 if
69 (.@g
70 =ENCHANTGRADE_A)
71 {
72 bonus
73 bSMatk,3*(.@r/2);
74 }
75 }
76 }
77 } |