| Item Use Script |
1 .@g
2 =
3 getenchantgrade();
4 .@r
5 =
6 getrefine();
7 bonus
8 bMatk,5*(.@r/2);
9 bonus2
10 bMagicAtkEle,Ele_Holy,2*(.@r/3);
11 bonus2
12 bMagicAtkEle,Ele_Neutral,2*(.@r/3);
13 bonus
14 bMatkRate,2*(.@r/3);
15 bonus2
16 bSkillAtk,"IG_IMPERIAL_PRESSURE",5*(.@r/4);
17 bonus2
18 bSkillAtk,"IG_CROSS_RAIN",5*(.@r/4);
19 if
20 (.@r
21 =7)
22 {
23 bonus2
24 bMagicAtkEle,Ele_Holy,10;
25 bonus2
26 bMagicAtkEle,Ele_Neutral,10;
27 if
28 (.@r
29 =9)
30 {
31 bonus
32 bSMatk,5;
33 if
34 (.@r
35 =11)
36 {
37 bonus
38 bFixedCast,-500;
39 }
40 }
41 }
42 if
43 (.@g
44 =ENCHANTGRADE_D)
45 {
46 bonus
47 bSMatk,5;
48 if
49 (.@g
50 =ENCHANTGRADE_C)
51 {
52 bonus
53 bDelayrate,-10;
54 if
55 (.@g
56 =ENCHANTGRADE_B)
57 {
58 bonus2
59 bMagicAddSize,Size_All,10;
60 if
61 (.@g
62 =ENCHANTGRADE_A)
63 {
64 bonus2
65 bMagicAddEle,Ele_All,10;
66 }
67 }
68 }
69 } |