| Item Use Script |
1 .@g
2 =
3 getenchantgrade();
4 .@r
5 =
6 getrefine();
7 bonus
8 bAtkRate,4*(.@r/3);
9 bonus2
10 bSkillAtk,"TR_ROSEBLOSSOM",7*(.@r/4);
11 bonus2
12 bSkillAtk,"TR_ROSEBLOSSOM_ATK",7*(.@r/4);
13 bonus2
14 bSkillAtk,"TR_RHYTHMSHOOTING",7*(.@r/4);
15 if
16 (.@r
17 =7)
18 {
19 bonus
20 bLongAtkRate,10;
21 if
22 (.@r
23 =9)
24 {
25 bonus2
26 bAddRace,RC_All,15;
27 bonus2
28 bAddRace,RC_Player_Human,-15;
29 bonus2
30 bAddRace,RC_Player_Doram,-15;
31 bonus
32 bPAtk,7;
33 if
34 (.@r
35 =12)
36 {
37 bonus
38 bNonCritAtkRate,15;
39 bonus
40 bVariableCastrate,-10;
41 bonus
42 bBaseAtk,50;
43 }
44 }
45 }
46 if
47 (.@g
48 =ENCHANTGRADE_D)
49 {
50 bonus
51 bPAtk,5;
52 if
53 (.@g
54 =ENCHANTGRADE_C)
55 {
56 bonus
57 bMaxHPrate,5;
58 bonus
59 bMaxSPrate,5;
60 if
61 (.@g
62 =ENCHANTGRADE_B)
63 {
64 bonus
65 bLongAtkRate,10;
66 if
67 (.@g
68 =ENCHANTGRADE_A)
69 {
70 bonus2
71 bAddSize,Size_All,15;
72 }
73 }
74 }
75 } |