| Item Use Script |
1 .@g
2 =
3 getenchantgrade();
4 .@r
5 =
6 getrefine();
7 bonus
8 bMatkRate,4*(.@r/3);
9 bonus2
10 bSkillAtk,"AG_CRIMSON_ARROW",5*(.@r/4);
11 bonus2
12 bSkillAtk,"AG_CRIMSON_ARROW_ATK",5*(.@r/4);
13 bonus2
14 bSkillAtk,"AG_ROCK_DOWN",5*(.@r/4);
15 if
16 (.@r
17 =7)
18 {
19 bonus2
20 bMagicAtkEle,Ele_Fire,10;
21 bonus2
22 bMagicAtkEle,Ele_Earth,10;
23 if
24 (.@r
25 =9)
26 {
27 bonus2
28 bMagicAddRace,RC_All,15;
29 bonus2
30 bMagicAddRace,RC_Player_Human,-15;
31 bonus2
32 bMagicAddRace,RC_Player_Doram,-15;
33 bonus
34 bSMatk,7;
35 if
36 (.@r
37 =12)
38 {
39 bonus
40 bFixedCast,-500;
41 bonus2
42 bMagicAtkEle,Ele_Fire,15;
43 bonus2
44 bMagicAtkEle,Ele_Earth,15;
45 bonus
46 bMatk,50;
47 }
48 }
49 }
50 if
51 (.@g
52 =ENCHANTGRADE_D)
53 {
54 bonus
55 bSMatk,5;
56 if
57 (.@g
58 =ENCHANTGRADE_C)
59 {
60 bonus
61 bMaxHPrate,5;
62 bonus
63 bMaxSPrate,5;
64 if
65 (.@g
66 =ENCHANTGRADE_B)
67 {
68 bonus2
69 bMagicAtkEle,Ele_Fire,10;
70 bonus2
71 bMagicAtkEle,Ele_Earth,10;
72 if
73 (.@g
74 =ENCHANTGRADE_A)
75 {
76 bonus2
77 bMagicAddSize,Size_All,15;
78 }
79 }
80 }
81 } |